This is the basic maritime technology - the ability to construct vessels with which to enter the shallow seas and access their bountiful products. It can be hurried by founding a coastal city. Sailing is an Ancient Era technology in Civilization VI. – Benjamin Franklin "It is not that life ashore is distasteful to me. "Vessels large may venture more, but little boats should keep near shore."
All in all, this makes trade with ships VERY VERY SLOW, and the distance boost to trade value typically won't make up for it (for example, a trade run from Port Epheria to Velia will take a significant amount of time to sail but only gives about a 27% value boost, no where near worth what you could do with ground trades in the same time). You will need to purchase trade goods and carry them yourself to the ship, loading it manually likely through several trips (note that you can still swim with a trade-loaded pack to get close enough to access the ship's inventory park close to stairs out of the water when you want to offload). Not only is their movement speed rather slow even with speed boost equipment they have a serious flaw with the loading of cargo Trade Managers of coastal towns are typically much further inside the town and can't "see" the ship like they would a mount/wagon next to them and therefore can't quick-load/sell trade merchandise, even if the ship is loaded into the relevant nearby Wharf. Trading is possible but not recommended with Ships.They do in fact have weight limits think of them as an ocean-going Wagon, and they're barely comparable to equivalent-cost Wagons in this regard Do not be fooled by the lack of a Weight Limit stat on this popup window ships are NOT unlimited-weight cargo vessels restricted only by item count.
The house has Shipyard facility (and the correct upgrade level).
Your workers can craft any ship license, provided that: Then you can freely take out your ship or store it back at the Wharf Manager, similar to land mounts with the Stable Keeper. Once you have obtained a ship license, register it at the Wharf Manager of a coastal town (such as Velia) much like you would a land mount/wagon at a Stable. Buy a house with Shipyard option by investing contribution points.To get access to better grades of ship of your own you have to either buy a registration license for one in the Central Market, or craft one by the following method: Very basic ships are available at the Wharf Manager shop of port towns. Ships are integral for fishing and whaling as fish caught in the sea can be sold or traded for good profit. Ships can be built and sold in Black Desert or used to traverse the rivers and seas.